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[personal profile] emchy

Game Producer, Shockwave Games Studio
RESPONSIBILITIES:

    • Launch of continuous flow of exciting, fun and unique games.
    • Manage game projects through the development lifecycle, from acquisition to launch.
    • Coordinate testing for quality assurance.
    • Scout new games that meet business and marketing goals by various methods, including detailed scrubbing of our game submission email list and prompt, courteous, informational replies to developers.
    • Work with our Site Team and publishing systems to stage games for launch.
    • Improve Studio documentation to make the production process more efficient.
    • Communicate project status both upwards and across the organization.
    • Maintain relations with a number of outside developers.
    • Manage post-launch process of optimizing game features for technical performance and sales conversion, including an analysis of the entire Shockwave.com game lineup to find areas for improvement with specific titles or categories.
    • Brainstorm game concepts internally and with outside developers to meet sponsorship needs.
    • Understand market constraints and opportunities and offer insight into how Shockwave.com may improve its competitive position.

REQUIREMENTS:

The successful candidate will have proven abilities in the areas of:

    • Managing the delivery of a project that crosses organizational boundaries (e.g. Marketing, Sales & Engineering)
    • Game concept development: Generating concepts and turning them into detailed concept documents and functional specifications.
    • Level design
    • Usability analysis
    • Verbal and written communication skills
    • Competence with a variety of software packages, such as the standard office applications, HTML, Visio, etc.,
    • Understanding the web gaming technical environment and able to discuss and digest technical issues, including familiarity with Macromedia Flash, Macromedia Director/Shockwave, and Java.
    • Proven game development/delivery experience, either as a producer or developer, and including 1+ years experience in each of project management, functional design, AND product development on game projects or other end-user software applications.
    • Held lead role in shipping a significant web product or a packaged consumer software product.
    • Experience managing direct relations with a developer or end-user community.
    • BS in Computer Science, or equivalent experience.
    • Superior attention to detail.
    • Self starter. Ability to work effectively in both individual and team settings.
    • Strongly driven by the opportunity to deliver quality entertainment software into the hands of millions of eager consumers.

To apply for this position, please send your resume with a brief letter of introduction to gameproducer@atom.com.

Please put STUDIO GAME PRODUCER in the subject line of your email.

October 2011

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